#include "GameObject.h"

GameObject::GameObject() : GameTexture()
{

}

GameObject::~GameObject()
{
	GameTexture::~GameTexture();
}

void GameObject::initTextureX(BeanieCore* a_core,
	char* a_filePath,V2DF a_scl, float a_rot)
{
	GameTexture::initTexture(a_core,a_filePath,TEX_CENTER,V2D_ZERO,a_scl,a_rot);
}

void GameObject::input()
{
	GameTexture::input();
}

void GameObject::update()
{
	GameTexture::update();
}

void GameObject::draw()
{
	GameTexture::draw();
}